Time: Saturday continuous games from 14:00 all day, first come first serve, with priority for registered players
Location: Starts from HQ, then into the park or city
#of players: Up to 12 players, first come, first serve
Duration: 45-90 minutes
Groups of 3-4 players wander through the city playing Bocce. Location based goals and secret challenges provide a twist to the classic game.
Having thrown the jack, the player then throws the first of their two bocce balls. During this process, they can specify that all other players must mimic their own style. For instance, if they do a twirl or a somersault while throwing, so must all other players. This can even be extended to more complex actions, such as sitting at a café having a drink, or asking a stranger for directions. Any object in the city can be used to assist in placing the bocce ball close to the jack, provided no damage is done. Losing a ball is a permanent loss to the player, losing the jack is the immediate loss of the game.
After all balls have been thrown, two points are awarded to the player with the ball closest the jack. The ball second closest to the jack earns one point. Additionally, the players can collectively award a point to a player for style and finesse, given that the player committed an awesome performance during their play. The game is played for as many rounds as it takes to reach twelve points.
Designers: David Jimison and Jeff Crouse
Digital Situations
Jeffington Timesten and Davesworth Nullepart are inventors, adventurers, and foremost gentlemen. Upon finishing their schooling in the Digital Arts, they formed Digital Situations, a company focused upon social situations and softwares. Recent commissioned work includes a media player for MTV and an installation at Eyebeam Atelier.