Through lectures, demonstrations, discussions, in-class assignments and open lab sessions, participants will gain a working knowledge of SC3 fundamentals to apply for personal musical and creative goals. Participants should be familiar with Mac OSX, MIDI, basic digital audio concepts, and comfortable using computers to edit sound files. For more experienced participants there will be plenty of opportunities for individual questions and support.
Participants will be introduced to the programming environment, syntax of the language, interaction techniques and ways to construct graphical effective user interfaces, all tied in closely with using various physical controllers both MIDI and HID.
This course is designed for a diverse audience and is relevant for you if you are:
- an instrumentalist interested in using a computer to do synthesis or processing of your instrument.
- an artist interested in incorporating sound into your work.
- a composer interested in using a computer to do algorithmic composition.
- a computer musician interested in exploring another language.
- a SC3 user interested in exploring other aspects of the environment.
We assume that you bring your own laptop preferably running Mac OS X. If this is not possible, please let us know and we can see what we can do to accommodate you.
STEIM will supply a number of MIDI and HID controllers, but you are very much encouraged to bring your own!
The workshop will take place at STEIM Amsterdam, from Monday January 28 through Friday February 1. Included is an afternoon with special STEIM presentations on junXion, LiSa and the junXionboard to place the SC3 environment in a STEIM context.
Recently The Netherlands hosted the SuperCollider 3 symposium. Visit supercollidersymposium.sampleandhold.org/ with lots of info.
Jeff Carey is computer music composer and performer studied in Audio Technology at American University and Sonology at the Institute for Sonology of the Koninklijk Conservatorium in The Hague, NL. His work has always centered around system oriented approaches to sound production and composition. His graduate studies were spent researching electronic music, algorithmic composition and real-time applications, mainly using SuperCollider. His undergraduate studies include physics, mathematics, computer programming, acoustics, electronics, digital audio, sound synthesis and recording studio techniques.