The ‘pond’ installation consists of three interconnected machines. Each machine runs a simple ecosystem model in which small strings of data are produced, processed and sent back and forth from computer to computer. Even though the number crunching methods are abstract, the process is visualized in the shape and form of a pond, inhabited by little data-creatures. When the machines are turned on, these ‘creatures’ remain in the computer memory and can go about their business. They socialize, reproduce, jump to other systems and after a while… die. It is possible for the audience to interact with each pond via a touch screen, directly influencing and breaking the self organizing process.
‘pond’ is an experiment and a game for people who are curious about the possibilities of standalone processes, generative systems and artificial life.