It also involves a video-artist and a referee. The game is played with an installation of 4 gameconsoles, an electric 'brain', 4 cameras and a lot of lightbulbs. Everthing is interconnected in a web of wires. During the game the teams have to vote for eachother, using the gameconsoles. The brain will make a team's sound audible for the audience only if that team gets 2 or 3 votes. Also, the teams can use a rotating 'wildcard' (good for 4 minutes of audibility) and in urgent cases they can ask the referee for audibility with the 'request' button on the console. The images of the cameras are sent through the brain and then processed by the video-artist before reaching the big screen. The lightbulbs indicate how the teams are voting and who is audible at that moment. Because the teams sample and process eachother's sounds and change their votes all the time, the result for both audience and players is a complex collision of sounds and images. With an international line-up of participating artists, this is the Dutch premiere of Sonic Wargame.
Participating artists: Dave Krooshof (NL), Thijs Scheele (NL), Robert Pravda (YU), Ernst van der Loo (NL), Leon Spek (NL), Juan Parra (CL), Yves de Mey (B), Peter van Hoesen (B), John Sellekaers (B), Phil Durrant (UK), Kev Hopper (UK), Robert Sanderson (UK) *, Rene Beekman (NL) *, Xavier van Wersch (NL) *.
see also: www.sonicwargame.net
www.earational.org