As a contemporary media artist Claudio Iurescu is interested in pretty much everything concerning interactive media. Familiar with the Mediamatic Korsakow workshop, Claudio’s interest was again raised for the machinima workshop. The hands-on approach of the workshop and the theoretical background provided by the speakers made for a fruitful workshop: “The deadline got everyone working there hardest for producing some good material and mastering the technique as fast as possible."
His own project together with Stefan, even got lots of media-attention. They made a short movie in which characters from two different game-engines made a machinima movie in the other game, making a funny loop of discursive acting-in-acting sequences. This interesting approach is a good example of what kind of discourses can be addressed with machinima, in this case media control, one of Claudio’s own concerns: “Machinima is a medium on the border between game and film, public and private space and thus provides a playground to explore and shake the borders of these spaces."